The attack roll fails. Rangers must be of one, The words you are searching are inside this book. Due to their lack of physical prowess, koboldsspecialize in dirty tricks, distractions, and traps, using theseIof human kindness and compassion within their misshapen human form, they are indistinguishable from other people,forms. Humans receive 10like huge humans. 4. Theyand can safely dispose of it. A typical mountain dwarfown tongue, deep dwarf, dark elf, illithid, kuo-toa, troglo- stands 4H'tall and weighs 170 pounds. II,* Maximumspell ability # of Henchmen: This is the maximum number of 24 +13permanent allies and retainers a character can attrad This 25 +14does not affect the number of hirelings, mercenaries, orother servitorsa character can have. character point improves a proficiency score by a +1 permanent bonus. . Custom-craft your next PC, selecting the profession, skills, and abilities you want! The player has an additional 7d6 to divide among those scores. Player's Option Combat and Tactics: 5049. Muscle 17 Knowledge 13A character with a highWillpower would be difficult to harmwith mind-affectingmagic spells, could be quite stubborn,and would resist interrogation. For example, thri-kreen and alaghi cannot wear armor; centaurs, wemics, or bullywugs can't wearPenalties magical boots or magical armor due to their unusual shapes; and so on. ..51Strength, Stamina, Muscle . ,13 Bard .. ..54Dexterii, Aim, Balance . ,14 Priests .. .56Consftution, Health, Fitness .15 Clerics .57Intelligence, Reason, Knowledge . . Immunity to: forget, holdperson, ray of enfeeble- ment, and scare. 1% +3 19 +4 Dwarvestypically live in hilly or mountainousregions, en- 20+ +5 joying the strength of the ea& and r& that make up theirChapter 3underground homes. If the character is Can never retain wealth. bny reproducton or unauthorized use of the mated or Mamwlr pennhdheremis prohibitedh u t the express wntten consent of TSR, Inc2154XXXI501 RrStpriM&*rly 1995 hinted in UE USA 2z,g!an playingthe AD&D8 game (more lb"rs ago tht 0 e system seemed to offer rules for every conceivablc II- the books contained more systems and proceduresthan any player d possibly need. Bullywugs gain the specialpoints-inthis step. If the player desires a 6 74 18character with a high Strength, he could devote 4d6, 5d6, 7 76 17or even 6d6 to that ability. Only 5 points canbe retainedfor use later in the charactercreation process.Aquatic ElvesCharacter point cost: 40Aquatic elves, also called sea elves, live inoceans, lagoons, inlets, bays, and otherbodies of salt water. The chance of success is 1-4 '16. Minotaursin brightly colored outfits. Racial Languages: A character from a demi- human subrace receives an initial package of lan-Exceeding These Limits guages for no additional cost in character points.However, no character can know more languagesthan his or her Intel- The DUNGEOMNASTEGRuide included an optional rule ligence/Knowledge score allows (see Table 9). cc are a monastic raceof travel- 3rc ers and traders who can be found in almost all the infi- 1C is the creatures natural Armor Class. Light: Many humanoidsare ac- customed to darkness, and they find bright light to be disorienting and painful. The lower the negative value, the more difficult the character will be to strike. New proficiencies, talents, and updated psionics round out the Player's Option character. ): This dwarf drives a hard bargain. . Immunity to: anfipathy/sympathy, death spell, and mass charm. Refer to the warrior section of the Player's Handbook for more detaik on followers. Despitethese distastefulqualities, gnolls can be brave Lizard manand fierce fighters and valuable companions-providedthey're not given too manytests of honor, honesty, or loyalty. He can als are lawful good.choose to gain proficiencyonly in melee weapons (no mis- Will not abide the company of those he knows to besile weapons allowed); he can choose to learn only cleric evil. These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. Skills and Powers lets you expand your Dungeons and Dragons character as far as your imagination will let you. - .-. The climb walls ability is a good example. The paladin likely must findhis mount in a memorable way, such as on a quest. . dancing, and disguise. For every 2 Method I: Roll 3d6 for each of a character's six ability character points spent, the player can roll one additional scores and record the dice total in the following order: die when determining new hit points, taking the highest Strength, Dexterity, Constitution, Intelligence, Wisdom, and number from the dice rolled. . take long to disabuse myself of that notion. CharismaCharisma is split into the subabilities of Leadenhip, which measures forcefulness Proficiencies: intuition is the base number for such of personalityand how willing others are to follow the char-diverse proficienciesas tracking, artistic ability, healing, acter's lead, and Appearance, which gauges physicalattrac-direction sense, weather sense, religion, and hunting. . They give the impression of starving scav- engers, with the disposition to match, and they are among the most chaotic and faithless of all human- oids. Or maybe the character fled on his own to protect others. nariesthat resemble bipedalhippopotami.Their legs are @in- drical and stocky, with a heavy torso and clumsy but strong thick-fingeredhands. Whatever the item,smithing, boat piloting, cobbling, engineering,gem cutting, someone wants it back. Chapter Seven (pages 112-135) details weapon proficiency and mastery. bodies of water and boats.Their homes are well-furnished burrows, and most of theirwork is done out in the sunshine. Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163) Fast-Play Game Rules for Beginners Optional Core Rules Dungeon Master Reference Guides Players Reference Guides Accessories & Adventures Encyclopedia Magicas Wizard Spell Compendiums Priest's Spell Compendiums Note: Prices do NOT include shipping. Because the character is likely wanted in one or more communities, hecould be religious in an agnosticculture, lawfully-inclinedin had to take on the adventuring life, traveling from place toa chaotic society, or disgusted by his homeland's evil prac- place with no plans to settle down. Move Silently: This concerns only those rogue char- acters who have the move silently ability. However, elves whodo make friends outside their race treattheir comrades as equals. They when a character is searchingfor dues atthescene ofa crime, Check8 can be used more often to determine when someone is trylng to learn new information, or when a the success of actions beyond simple character is attempting to read a code or decipher a crypticproficiency checks. entranceways. [2] The book contains options to further focus a character's abilities and background. The book begins with a one-page foreword by Niles and Donovan. Languages: Stouts can begin with any six halfling, The standard halfling subraces are: hairfoot, stout, and human, or dwarven dialects.tallfellow. Distarttkousins of the yeti, alaghi are forest-dwelling They are a strong and proud race, easily offended andhumanoids with barrel chests, short legs, and long, power- impulsive. Hit point bonus (10): One additional hit point when-Mining Detection Abilities (5): A character with thisskill is familiar with mining,tunneling and stonework By ever new hit points (for advancing to a new level) areconcentratingfor one round the character can: rolled. Perhaps the character was raised in a group home or ina state or religiousinstitution.Maybethe character became astreet urchin with buddingthief skills. Even powerful humanmages respect and admire elves'understandingof magic. Loyalty Base: This modifier is applied to henchmen's 16 +5loyalty scores (see the DUNGEONM m P Guide). . Players who choose gnomes for their characters Spell Abilities (15): Once a day the elf can cast faerie have 45 character points to spend on other racial abili- fire, dancing lights, and darkness as a priest or wizard ties. insix chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door. wizard with that Reason score can memorize. imbibed poisons. their body form. appear to be poorly constructed combinations of various humanoid races, with misshapenlimbs of different shapesKobold and proportions. SuggestedTable 1:Background Events NWPs: Fire-building, fishing, tracking, hunting, healing, herbalii, set snares, and survival. block aloft long enough for the other character to crawl bales at once, but becausethey can lift one or two at a time free. . Muscle 17 Ftness 12 Strength 16 Constitution 12 Dexterity 14 Intelligence 12 Stamina 15 Health 12 Aim 12 Reason 1 1 Muscle 17 Fitness 12 Balance 16 Knowledge 13 Dexterity 14 Intelligence 12 Wisdom 8 Charisma 1 1 Aim 12 Wisdom 8 Salance 16 Charisma 1 1 - 1 Inls ability defines how well a character handles n information. Abili- Languages: Hill dwarves can speak their own tongue aswell as other dwaiven dialects. 29I Speak with plants (10): Once a day, the elf can use the also can be multi-classed,mixingany two-but not more-of speak with plants abiliG, as a priest of the same level. Then, in the early O OS, the UnearfhedArcana book, the first major evo-ion of the AD&D game, was published. Some elvesdon't want to bother getting close tohumans when those friends will die ofold age so soon. . Half-orcs can be members of the following classes:use later in the character creation process. . . .21 .61Lnapter 3: Racial Requirements .22 Multiclassedand ..,.63 Dual-classedCharacters. This grants them a bonus to all saving throws vs. magical wands, staves, rods, andRock Gnomes' Special Abilities spells. . Tracking: The charactet's sense of smell is so acute points per level on the proficiency, so the earliest he canthat he can track, as per the tracking proficiency, with a 50% gain this ability is at 3rd level. I'm working on some game design writing, and I decided to pick this book up for some source material. above-ground cousins. . Only 1 left in stock - order soon. Cold resistance (5): +1 bonus on saving throws vs. f i i l i t i a tomized half-orc character, he can pick cold- and icebased attacks, as the elf's body is less sus- and choose from the list of orc abilities listed below. . # Spells: This is the most spells per level that a character sutvives the process of alteration. The love 13 Killed someone interest might be outside the character's social class, and 14 Made a powerful enemy either or both families could protest or attempt to end the 15 Orphaned courtship.The outcome of the romance is left to the player 16 Ran away from home and the DM. A new rule for the PLAYER'SOPTIONsystem is that all unarmored warrior and roguecharacters gain an additional +2 bonus to armor classwhile unencumbered. Their beards are white. 0. Chapter Two (pages 1221) describes ability scores, each of which is divided into two subabilities. Reply. SuggestedNWPs: Hunting, fishing, set snares, fire- Apprenticeship: The character entered into an appren- building, and survival.ticeship-an arrangement where a practiced craftsmantaught him a skill in exchange for money or services. Their hair can humans.be blond, brown, red, black, and shades in between- They usually wear their hair long, sometimes coveredthough with few exceptions it is always curly. If any of the dice register a successful check, the against Stamina to see which character tires first. Consequently, enemies are likelyto Orc + ++1 Strength, -2 Charismadismiss the character as a negligible Satyrthreat and concentrate their attacks on Swanmay 1 Dexterity, 1 Constitution, -1 Intelligence, -1 Charismaother, more impressive, members of Thri-kreen +1 Dexterity, +1 Wisdom Wemic +1 Dexterity, +1 Wisdom, -1 Intelligence, -1 Charisma Strength, -1 Dexteritythe charactets party unless the charac- +1ter displays some unusual prowess,powerhl magic, or skill.1. Perhaps because they live so long,elves find it difficult to make friendswith the shorter-lived races. Sound mimicry: Mongrelmen have the ability to penalties by 1 point while fightingenemies within 15 feet.perfectly imitate any sound they hear. Ships from and sold by NOAH'S SHIP. . , .44Thble of Contents AThug . to this cost quest for the cause of good. Alaghi love riddlesand games of strategy, espe taurs are on good terms with elves, gnomes, and halflings,cially a good game of chess. WebPlayer characters can spend points on acquiring class abilities, such as the paladins capacity to lay on hands. merman, and Languages: Gray elves begin with six languages of theirundersea common. Ran away from home: The character fled home earlyin life. Common bully- wugs are scarcely able to wield a stone spear or club, but Aarakocra are strong and swift fliers, and they can make advanced bullywugs are able to wear armor and use mosta special divingattack with a drop of 200 feet or more. These include: internalcompass, keen eyesight, light sleeper,lucky, and precise memory.Disadvantages are minor hindrancesor inconveniencesthat yield bonus char-acter points. [3], Cliff Ramshaw reviewed Player's Option: Skills & Powers for Arcane magazine, rating it a 9 out of 10 overall. Thereafter, they gain three hit points per lPelvoeyle. ighters can purchase 10 pointsof exceptional Strength for each extracharacter point spent. The charac- 0 0 115 ter could, however, attempt to bend the bars of a gate he failed to lift,or vice versa. SuggestedNWPs: Any appropriate to the char- 7 Fled a digster acter's previous profession. The following- section discusses Points can be used to increase proficiency scores. No roll yields fewer than 1 hit point, regardless of any modifier. Therefore, a giff con- powers, benefits, and hindrances. Suggestedgrudge against those who owned him or will strive fervently NWPs: Appraising, forgery, gem cutting, heraldry, and otherto free other slaves. . The paladin gains no experi- ence points for this quest, but if successfully completed,Optional Restrictions he regains the status and powers of his paladinhood. Players may chooseany align-and they are particularlyfond of gold. The average life span for a gnome is 350 years. Detect new construction: Thecreature has natural skills for mining,and can spot new or unusual construc- Race A+d1juDsetxmteernityts,-1 Strength, -1 Constitutiontion with the percentage score noted. Most deep dwalves are neutral, law-the eaGh for precious metals and gems, ful neutral, or chaotic neutral. .. 84 Chapter 8: New Schools of Magic . The rule is: for each point in a see if either character could ovelwhelm the other with asubability above 15, the player can roll an additional 1d20 burst of Strength. Friends-andenemies-are never forgotten. Weakened dves recover within twoturns when and consideringthemselves to be the highest, purest, mostthey return to salt water. example, a player fond of dwarven characters could choose from the hill, mountain, gray,,or deep varieties.Table 16: Racial LevelLimitsaasS d Hum Players who selectsuch a U-- - -Bard character purchase the barf Gnome H a l f 4 tiakrcw#-og.w* standard packageof abili- U dderic 10 12 9 14 4 8 U 1I ties for the subrace. 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