I just told my players that they couldnt take any long rests while in the poisoned areas of the dungeon, and left it at that. I have drawn upon the efforts of others in writing this conversion and I would like to acknowledge them. It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word competition. And if you want to try that, you probably have about 20 seconds to figure out you need to cut off that arm before its too late. Warlocks, are my bane! Open navigation menu Close suggestionsSearchSearch enChange Language close menu Language English(selected) Espaol Portugus Deutsch Franais Italiano The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Another feature of the original Hidden Shrine that's repeated here is a built-in guide to the pronunciation and meaning of many ofthe names that were taken or derived from Aztec and Mesoamerican culture. This module draws heavily on Aztec influences. Please enable JavaScript to get the best experience from this site. Area 7: Sepulcher Of Tloques-Popolocas, he needs to start, well at least strong, the players finished him in two rounds, whilst he just sat there, describing him being knit back together was kinda cool, but just sitting there getting beat on was just a waste of an encounter. Would be a fun visual. 77 C1 was used as the adventure for the AD&D tournament at Origins 1979. Figuring out how long an hour is in any dungeon environment is always tricky, but for starters, remember that a short rest lasts an hour and a long rest lasts for eight hours. Since this dungeon is optimized for 5th-level characters, who have 5 hit dice in total to spend, short rests are significantly more costly than usual. "Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create this PDF. Tournament Play. HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. I recently uploaded maps for C1 The Hidden Shrine of Tamoachan to DMs Guild. No right answers, just a prep thought. Learn how your comment data is processed. Lost Tamoachan is extremely rare and will require special emphasis when Most newer books are in the original electronic format. Note that the original Be sure to take advantage of opportunities to narrate the characters coughing and choking on the gas. https://media.wizards.com/2017/dnd/images/Map138702.jpg Second (1980): Monochrome. The spirit rolls initiative and begins attacking. Adventurers who explore might be rewarded with intricate details about the Olman societys creation myths, or find the remains of a team that played pelotawhich means ball, and is this modules answer to the whole, oh hey these guys lost a ball game and are dead. Naturally players are given a chance to play (risking themselves in the process). Search the history of over 804 billion 2nd-printing PDF version. These cave-ins do not create passages out of the lower chambers. The item that enemy drops is also crazy. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. The liquid light is a character killer: once a character touches it, theyre pretty much doomed to death within 2 minutes. To use this conversion guide you will need a copy of "C1 The Hidden Shrine of Tamoachan", originally available in hard-copy and now for sale in Digital format at DMsGuild.com. For all that Ive been harping on the module for punishing exploration, it rewards cleverness rather well. 32-page A registry of known Wizards of the Coast. It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. Don't sell it, or anything you make with it, without asking politely first. Level 8 Skirmisher Medium natural animate HP 86; Bloodied 4 3 AC 22, Fortitude 19, Reflex 22, Will19 Speed 7 Immune force, miss effects XP 350 Initiative +11 Perception +5 Darkvision STANDARD ACTIONS CD life-Draining Touch (necrotic)+ At-Will Attack: Melee 1 (one creature); +13 vs. AC Hit: The target loses a healing surge, or hit points equal to its healing surge value if it has no more healing surges. #249 (with an extra page 31-32), #266, #275, #277, #281, #284, #291, #297, two Author's Copies, As of the last update, both the 1980 and 1981 printings are included as two separate files. Maple Valley Schools. Otherwise, picking the lock requires a DC 23 Thievery check, or forcing it requires a DC 28 Athletics check. [2] The 1981 version consisted of a forty-page booklet with an outer folder and a color cover. classic 1980 adventure. was titled Lost Tamoachan: The Hidden Shrine of Lubaatum. #5, #12, #14, #21, #29, #34, #39, #51, #70, #72, #77, #80, #82, #84, #86, #89, #90, #94, #98, #99, This is some really cool backstorybut since players were meant to try and get past it (either by setting it on fire or turning it) theyre not likely to learn much about it. Some of the unnumbered copies may A character who makes a successful DC 16 Perception check realizes that the staff can be retrieved without removing the stucco figure from the diorama. Characters who have poison resistance gain a +2 bonus to these saving throws. At its center is a threejoot-tall adobe dome. Is the brown cover 1981 re-print going to surface again? It damages the partys chances for success, and it damages the tone of the adventure. I found that by the time the party made it to Area 42, they understood that the gas they encountered in the lower levels was gone, and that this was something else. I really hate situations like this as a DM, because requiring players to pretend they dont know something they know isnt fair to them, at least in my opinion. Bambra said it would appeal more to gamers who like mental challenges and problem solving. All rights reserved. Im deadly serious about this, folks. Year Published. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. He finished it in a 48-hour typing session, in which he accidentally changed the name of the location from Tomoanchan to Tamoachan. The number of points awarded for bringing a snack to the GM is discretionary. Full Masthead & Authors. As he strikes and damages the PCs he heals up until full HP minus damager already taken. Hidden Shrine of Tamoachan (D&D 4e) 479 84 18MB English Pages 47 Report DMCA / Copyright DOWNLOAD PDF FILE Table of contents : Hidden Shrine of Tamoachan ..Page 1 Background ..Page 2 Adventure Start ..Page 3 2. A normal, good couatl would just say, look over here, good-aligned adventurer friends, Im trapped in this cylinder thing, please let me out. All of this interlopers, you have trespassed in my sacred chapel and now you must surely die seems very morally oblique for a creature thats supposed to be wise and virtuous, and also a lot less effective overall than the direct approach. When will we see C6 The Official RPGA Tournament Handbook? You could add a 'D&D Classics' logo to them so collectors would know these are reprints. Or in another room still they might find statues depicting scenes from a worldor encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. see below) were printed for sale at Origins 1979. 286KB 30MB Staff copies Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson The lower levels of the shrine, from areas 1 to 38, are filled with poisonous gas. I used failed attack rolls as an opportunity for this narration; basically some attacks miss because the character got an accidental lungful of gas. Be the first one to, Tsr 09032 C 1 The Hidden Shrine Of Tomoachan, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Surviving means escaping as quickly as possible. Maple Valley Schools is within the Eaton Intermediate School District . Now you look pretty silly, and youve damaged your credibility. just below "Printed in the USA" (thanks to Read more, 115 At least that way you can get the replaced-party-member situation out of the way quickly, and we all get on with our lives. A mona them is a witch doctor. Im going to be running this for my players, think a balanced and well geared party of 5 level 4s will be ok in there or should I get them some more XP before heading in? 4MB It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isnt necessarily a lot of incentive to explore the shrine. Using all of them over the course of an adventure or two, I reasoned, would probably end in a few character deaths. Is there any chance of ever seeing a PDF of the original tournament "Lost Tamoachan"? The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. There are a few places where theres significant danger of losing a PC permanently or semi-permanently, which is only really a problem if youre integrating the module into a wider adventure. Ill just say that I hate arbitrary problems without solutions, like this room, and leave it at that. They reprinted it in Dungeon #209 (December 2012). Visit Classicmodulestoday.com for instructions on . PDF $1.95 $1.95 Average Rating (1 rating) In 1980, TSR published the module named "The Hidden Shrine of Tamoachan" with the module code "C1". Theres also a glyph of warding that sets vengeance in motion in the form of assassins who come to kill anyone who triggers it, but these assassins take their sweet time and show up in a few weeks, well after the characters have moved on to other things and forgotten about this room completely. Make both of these kinds of checks for the player. A feathered god is mixing ash and blood to create men and women. A Comprehend Language ritual or similar effect allows characters to understand Olman perfectly, once they encounter it. There's also a peculiar connection in C1 to a later Greyhawk adventure. They built city-states that banded together as empires and waged mighty wars against enemies both internal and external. Dedicated to Zotzilaha, vampire god of the u nderworld, and built to imprison a powerful Far Realm entity, it is filled with lost secrets and merciless traps. There are more traps and puzzles than combat encounters in this moduleif you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. All that is currently left of the Olman civilization a re the scattered tribes of their degenerated descendants, now prone to Dcmogorgon worship and savagery. Giving the party two full combat rounds to pound away at poor Tloques while his AC is low and his HP are reduced might end this fight before it even gets started. If you want to do random encounters at all, I suggest running them at counterpoint to the poison damage rolls. Area 24: Sandbox, was a non-issue for my players, it takes a while for it to warm up and by that time they had beat down the portcullis and were free, another wasted encounter, even the wisp got downed quickly. This hi-res map of The Shrine of Tamoachan is included in the D&D supplement Tales from the Yawning Portal and was originally created for the adventure The Hidden Shrine of Tamoachan from issue #209 of Dungeon Magazine. Read more, 382 PDF download. Enjoy it, share it, and use it for your creations. Sorry about that, but I did try. The characters must penetrate this Mayan-style temple, which is full of tricks and traps. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. As far as how long to wait in table time between one-hour game time poison intervals, remember that you dont actually have to tell your players that the poison damage happens on an hourly basis. If youre integrating the shrine into a larger campaign, I would suggest just making the various inscriptions written in Common, or a local language like Chultan. Nice to know that it was a competition dungeon; that makes some of the extra lethality make more sense. In my version of the module the PCs were aware of a rival band (Blacktalon mercs) trying to bust the dungeon, who fell into a different part of the ruins during the opening narration. cover art by Dave Sutherland. I just made the poison real, so if they failed to get the antidote, they would really have died from the poison. Dungeon Magazine 141, December 2006, Savage Tide Adventure Path: The Sea Wyvern's Wake, Richard Pett, "Top 10 D&D Modules I Found in Storage This Weekend", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Hidden_Shrine_of_Tamoachan&oldid=1128621942, Role-playing game supplements introduced in 1980, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:49. 81MB Again, thanks for the great review. 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