Certain biomes and unique locations override the above rules: The following fields and methods return a "zone tier" value based on the "RegionTier" tag on the World Map terrain object and a few overrides, and are used for most applications of the tier system: Those fields and methods determine the overrides discussed in Zoning Exceptions: The following methods utilize a zone tier value directly based on the RegionTier tag on the World Map terrain object without applying overrides: These methods are used for placing surface locations, placing village quests, and historic site discovery XP; since no existing zone tier overrides apply to surface locations, not applying overrides in these methods doesnt change the games behavior. Caves of Qud Nexus - Mods and community Hot mods More hot mods Join the largest modding community Register Already have an account? For example, a flamethrower is a tier 4 item. Mutations are one aspect of character creation in Caves of Qud. Each mutation has a mutation level that can be raised via mutation points, increasing their power. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All rights reserved. Note that zone tier is only one of several factors that affects the dynamic generation of creatures and objects in the world. - 90% of the 54 user reviews in the last 30 days are positive. Learn the lorethere's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. You can sense other mental mutants through the psychic aether. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. You suffer from power psionic migraines that render your head extremely sensitive. Goring attacks may cause bleeding You don't get stuck in other creatures' webs. And then there are some mutations that actually hurt you a lot in the long-term if you don't level them, like those that occupy equipment slots. Or items (other than + DV)? All Category:Mental Mutations will be given (or penalized) levels depending on their ego modifier. Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. The depth of the current zone, if it is underground. Round 1 Damage: (level based)d3 divided by 2 Clone yourself, mind-control the clone, hack off your own limbs, then eat them for sustenance. Additionally, the willpower modifier is a factor in how fast a character regenerates lost HP. Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. This effect can chain in succession (although at very low probability), sometimes resulting in loot several tiers higher than expected. Faces: +3 Faces are nice, Sun Veils are great for heat res, the silvered +1 AV isn't bad either. Unlike other attributes, Ego is the only one that can affect mutation levels. Overall though I think the fact that explosives bypass defenses is an intentional feature. All trademarks are property of their respective owners in the US and other countries. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. The DV formula is: Reply . Low toughness is risky. Cooldown: (level based) You release a burst of corrosive gas around yourself. Damage increment: (level based), For up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round. Venom confuses opponents for (level based) rounds, 20% chance on melee attack to sting your opponent((level based) (level based)) Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud. You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (level based) servings each). More platforms to follow. (level based)% reduced chance of becoming lost (level based)% chance to regrow a missing limb each round, Covers an area with slime These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. There's no resistance that helps survive? Cannot wear helmets. Purchase rare books from an albino ape mayor. You gain 100 charge per point of electrical damage taken. Your vitality depends on your temperature; at higher temperatures, you are more lively. That means they have levels, skills, equipment, faction allegiances, and body parts. Then add all your level-up bonus attribute points to toughness. comment sorted by Best Top New Controversial Q&A Add a Comment Huw2k8 Strongth The Pit Fighter Additional comment actions. Stinger is a long blade and can only penetrate once. When the player or another creature gains enough experience, they will level up, granting them the associated increases to attribute points, skill points, or mutation points depending on level. Your skin must be kept moist with fresh water. Caves of Qud > General Discussions > Topic Details. Caves of Qud is a science fantasy RPG & roguelike epic. Otherwise, for any zone higher than 6 strata underground: Take the surface zone tier at the location. Pursue allegiances with over 60 factionsapes, crabs, robots, and highly entropic beingsjust to name a few. The strength modifier also affects the penetration of melee weapons. You garrote an adjacent creature's mind and control its actions while your own body lies dormant. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained a single point, it would earn 40 skill points instantly. You are exhausted for 3 rounds after using this power, Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Fastest Gun in the Rust reduce pistol action costs by 25%, but it also stacks multiplicatively with Rapid Release finger flexors, which drop it down to 43.75% cost reduction. or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level. There are a handful of mutations that are useful even at level 1, but given that it costs a lot of points to acquire new mutations and the selection you're offered is randomized, that's a risky investment compared to strengthening what you already have. Valve Corporation. When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA). Sting cooldown: 25 Through sheer force of will, you perform uncanny physical feats. Level Maximum Charges Recharge Rate Per Turn Damage (Max Charge) Number of Arcs (Max Charge) 11 24000 1100 24d4 24-96 (Avg: 60) 24 12 26000 1200 26d4 26-104 (Avg: 65) 26 13 As a general rule of thumb, 1 AV = 2 DV, unless you're below 6 AV. Range: 8 Charm a goat into joining you, then give him chain mail and a shotgun to equip. ) Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. Typically, the player is only allowed to take one defect at character creation. There's phasing, but that doesn't really work against sudden attacks. You accrue electrical charge that you can use and discharge to deal damage. Cooldown: 200 rounds, Teleport to a random location within a designated area. The game simulates a pressure wave, and calculates the amount of damage you would take from a given pressure wave- no other statistics are a factor in the calculation. Distance 1: creatures receive a (level based) Quickness penalty Zone tier is determined based on a combination of the following elements: A location's zone tier is generally used as a rough guide for procedural generation of creatures and items in that zone. Toughness at level one is how much HP you start with, but also affects how much you gain later on, as well as how fast you regain lost HP. You distort time around your person in order to slow down your enemies. Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing 1d41-4 (Avg: 2.5) electrical damage for each 1000 units of charge expended. Round 3 Damage: (level based)d6 divided by 2. Can discharge all held charge for 1d4 damage per 1000 charge All trademarks are property of their respective owners in the US and other countries. Rapid advancement can further push your physical mutation levels, but that too is better spent on further investing into high-level mutations rather than getting new ones. Most biomes have unique generation tables defined for their surface and levels 1-5 underground. Mental attack versus a creature with a mind Area: 3x3 + growth into adjacent tiles +(level based)% move speed while sprinting [1] Once you descend to level 6 or lower in most areas, creature and item generation more directly correlates to zone tier and is less strictly defined by terrain-specific spawning logic. I've been playing True Kin lately, so my knowledge of mutation minutiae may be out of date. I die plenty earlygame, but I'm not sure if I've ever died to explosives, apart from one time from a goatfolk sower when I was playing really carelessy. Duration: (level based) rounds, Augments one physical attribute by an amount equal to twice your Ego bonus The player can spend these points in two different ways: Normally, the choice of random mutations is deterministic based on world seed. However, I've had my last two runs end due to explosives. Stinger is a long blade and can only penetrate once. Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's Ego bonus. Floor All rights reserved. {\displaystyle {\text{Tier}}={\text{Floor}}({\frac {Level}{5}}){\text{, min 1}}}. You are covered in a thick coat of fur, which protects you from the elements. Laser penetration bonus: (level based) You bear spade-like claws that can burrow through the earth. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. While spinning, you leave webs in your wake as you move. Mutants gain one mutation point each time they level up. Attributes define a character's strengths and weaknesses. They can be split into a few main categories: It should be noted that, because the mutation system is used to handle any special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the Heightened Smell and Dark Vision common to all Snapjaws. Venom poisons opponents for 8-12 rounds (damage increment (level based)), Mental actions have 5 * Level + 15 lower action costs. Intelligence is a requisite attribute for many skills involving observation and history. This page was last edited on 25 April 2022, at 18:44. You can find a creature's level listed in the infobox on its wiki page. Creatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments. Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. And as with all ranged mobs, they will chase you when you break line of sight, and won't throw them if you're next to them (plus you get their grenade). Most other forms of dynamic creature/item generation throughout the world. This base value is modified depending on how the attacker's level compares to the target's level. +(level based) Cold Resistance You generate a wall of force that protects you from your enemies. Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken. You accrue electrical charge that you can use and discharge to deal damage. Ego affects how much items are traded for, and are used for the Persuasion skill tree. [1], If this is no longer the current patch, you can help by. l Cannot wear armor. Area: 3x3 The strength modifier also affects the penetration of melee weapons. Additionally, the character creation defect limit can be disabled via the Options menu, allowing the player to take as many defects as they'd like. Round 1 Damage: (level based)d2 divided by 2 These do not carry over to the main game, so any left over points will be lost. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Cooldown: (level based) rounds, Vision radius: (level based) Please feel free to contribute by creating new articles or expanding existing ones. You quickly pass back and forth through time creating multiple copies of yourself. You can focus on one and abandon the other, but you'll run into trouble pretty soon afterwards. Players with the Chimera morphotype will only manifest physical mutations. You bear a tail with a stinger that delivers confusing venom to your enemies. The author of this thread has indicated that this post answers the original topic. Both times it was one shot, with the rocket/missile one not even having the enemy on screen. Unlike normal mutations, they cannot be leveled. I said those mutations were useful even at level 1, not that they weren't better off as high-level as possible. For example, if you have a strength of 21, your strength modifier is +2: An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below 16. The following values are involved in the XP calculation: The XP granted for a creature kill will be determined by taking the XP Value times the multiplier listed below (dependent on Tier Difference). Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. 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